[MID_TUT_CATEGORY_TITLE_Battle]
Battle

[MID_TUT_CATEGORY_TITLE_God]
Emblems

[MID_TUT_CATEGORY_TITLE_Hub]
The Solanel

[MID_TUT_CATEGORY_TITLE_Kizuna]
Exploration

[MID_TUT_CATEGORY_TITLE_Challenge]
Trials

[MID_TUT_CATEGORY_TITLE_Local]
Current Battle

[MID_TUT_BMAP_MOVE_TITLE]
Moving Units

[MID_TUT_BMAP_MOVE_0]
To move, select your unit with $Icon("A").
Then select where to move with $Icon("StickL").


[MID_TUT_BMAP_MOVE_1]
The blue spaces indicate your unit's range
of movement.

[MID_TUT_BMAP_MOVE_2]
Press $Icon("A") again to confirm your unit's destination.

[MID_TUT_BMAP_COMMAND_TITLE]
Commanding Units

[MID_TUT_BMAP_COMMAND_0]
After you move a unit, you will see a list
of commands.

[MID_TUT_BMAP_COMMAND_1]
If you do not want to take an action,
select Wait.

[MID_TUT_BMAP_CHANGE_TITLE]
Switching Phases

[MID_TUT_BMAP_CHANGE_0]
Once all of your units have taken action, the
player phase ends and the enemy phase begins.

[MID_TUT_BMAP_CHANGE_1]
Once both phases are completed, the turn ends.
The next turn begins with a new player phase.

[MID_TUT_BMAP_ATTACK_TITLE]
Attacking

[MID_TUT_BMAP_ATTACK_0]
To attack, move your unit close to an enemy 
and select Attack.

[MID_TUT_BMAP_ATTACK_1]
You can also begin an attack with $Icon("A") if you move
your cursor over an enemy and see $Icon("A") Attack.

[MID_TUT_BMAP_ENGAGE_TITLE]
Engaging

[MID_TUT_BMAP_ENGAGE_0]
When the engage meter is full, select Engage.

[MID_TUT_BMAP_ENGAGE_1]
Your unit will merge with the selected Emblem
and gain access to special engage weapons.

[MID_TUT_BMAP_ENGAGE_2]
Engaging also unlocks a set of special skills.

[MID_TUT_BMAP_ENGAGE_3]
The engaged state lasts for three turns.

[MID_TUT_BMAP_ENGAGE_ATTACK_TITLE]
Engage Attacks

[MID_TUT_BMAP_ENGAGE_ATTACK_0]
Engaged units can use powerful engage attacks.

[MID_TUT_BMAP_ENGAGE_ATTACK_1]
Engage attacks are abilities that your units
can use once each time they engage.

[MID_TUT_BMAP_ENGAGE_ATTACK_2]
For example, Lodestar Rush deals heavy
damage. To use this engage attack, select
Lodestar Rush and a weapon.

[MID_TUT_BMAP_TERRAIN_TITLE]
Terrain Effects

[MID_TUT_BMAP_TERRAIN_0]
Terrain provides various effects in battle.
For example, it is harder to land a hit on a
unit positioned in a thicket.

[MID_TUT_BMAP_TERRAIN_1]
Thickets also cost more movement for ground
units to pass through.

[MID_TUT_BMAP_TERRAIN_2]
You can see terrain effects in the information
section at the top-left corner of the screen.
Use terrain to your advantage in battle.

[MID_TUT_BMAP_RECOVERY_TITLE]
Healing

[MID_TUT_BMAP_RECOVERY_0]
A unit with 0 hit points (HP) can no longer fight.
Use items like vulneraries to restore HP.

[MID_TUT_BMAP_RECOVERY_1]
To use a vulnerary, select the Items command.

[MID_TUT_BMAP_SYNCHRO_TITLE]
Syncing with Emblems

[MID_TUT_BMAP_SYNCHRO_0]
A unit can fight alongside an Emblem.
This is called being synced.

[MID_TUT_BMAP_SYNCHRO_1]
While synced, the unit has increased power
and access to sync skills.

[MID_TUT_BMAP_KIZUNA_LV_TITLE]
Bond Level

[MID_TUT_BMAP_KIZUNA_LV_0]
Allies who fight alongside Emblems gain bond
EXP, increasing their bond level.

[MID_TUT_BMAP_KIZUNA_LV_1]
As their bond levels increase, units gain stats
and access to new effects.

[MID_TUT_BMAP_RANGE_TITLE]
Attack Range

[MID_TUT_BMAP_RANGE_0]
Each weapon has a set range. 
A bow with a range of two can
attack enemies two spaces away.

[MID_TUT_BMAP_RANGE_1]
Weapons with a range of one cannot counter
distant attacks. Weapons with a range of two
cannot counter adjacent attacks.

[MID_TUT_BMAP_BREAK_TITLE]
Breaking Enemies

[MID_TUT_BMAP_BREAK_0]
Inflict the break status on an enemy by landing
an attack with a weapon that has advantage.

[MID_TUT_BMAP_BREAK_1]
Broken units cannot counterattack until after
their next combat. This is your chance to attack!

[MID_TUT_BMAP_BREAK_2]
Swords have advantage over axes, axes over
lances, and lances over swords. Arts have
advantage over bows, tomes, and knives.

[MID_TUT_BMAP_WAND_TITLE]
Staves

[MID_TUT_BMAP_WAND_0]
Staves are items with which your units can help
allies or hinder enemies. Only certain classes,
like martial monks, can use them.

[MID_TUT_BMAP_WAND_1]
A Heal staff, for example, restores an ally's
hit points (HP).

[MID_TUT_BMAP_WAND_2]
Staves are useful, but they break
after a certain number of uses.

[MID_TUT_STYLE_PRANA_TITLE]
Qi Adept Units

[MID_TUT_STYLE_PRANA_0]
Qi adept units can use Chain Guard
to protect adjacent allies from attack.

[MID_TUT_STYLE_PRANA_1]
With Chain Guard, the ally does not take
damage. Instead, the qi adept takes damage
equal to 20% of their own max HP.

[MID_TUT_STYLE_PRANA_2]
Chain Guard is only available
if the qi adept unit's HP is full.

[MID_TUT_BMAP_MAGIC_TITLE]
Magic

[MID_TUT_BMAP_MAGIC_0]
Magic can attack both distant
and adjacent enemies.

[MID_TUT_BMAP_MAGIC_1]
Magic is often effective against enemies
with high physical defense.

[MID_TUT_STYLE_MAGIC_TITLE]
Mystical Units

[MID_TUT_STYLE_MAGIC_0]
Mystical units ignore terrain bonuses to a foe's
avoid rate (Avo) when attacking with magic.

[MID_TUT_STYLE_MAGIC_1]
Mystical units can land attacks from a distance
even when an enemy should be hard to hit.

[MID_TUT_BMAP_GOD_ENERGY_TITLE]
Emblem Energy

[MID_TUT_BMAP_GOD_ENERGY_0]
Sometimes an Emblem's energy
lingers in a space.

[MID_TUT_BMAP_GOD_ENERGY_1]
If a synced unit finishes their action or waits
on a space containing Emblem energy, their
engage meter will fill completely.

[MID_TUT_OVERALLINFORMATION_TITLE]
Danger Radius

[MID_TUT_OVERALLINFORMATION_0]
When you place the cursor on an enemy, you
will see the radius that foe can reach. You can
press $Icon("A") to keep that radius displayed.

[MID_TUT_OVERALLINFORMATION_1]
You can press $Icon("ZL") to see the danger radius
of all your enemies at once.

[MID_TUT_BMAP_SPECIALATTACK_TITLE]
Effectiveness

[MID_TUT_BMAP_SPECIALATTACK_0]
Some weapons have icons to indicate that they
are effective against certain types of foes.

[MID_TUT_BMAP_SPECIALATTACK_1]
Such weapons inflict bonus damage to foes
of the indicated types.

[MID_TUT_STYLE_COOP_TITLE]
Backup Units

[MID_TUT_STYLE_COOP_0]
Backup units can add a chain attack
to an ally's assault.

[MID_TUT_STYLE_COOP_1]
They will join an ally's attack if they are
in range.

[MID_TUT_STYLE_HORSE_TITLE]
Cavalry Units

[MID_TUT_STYLE_HORSE_0]
Cavalry units have the highest movement.

[MID_TUT_STYLE_HORSE_1]
Their high mobility allows them to cross the
map quickly to land a first blow or aid an ally.

[MID_TUT_STYLE_COVERT_TITLE]
Covert Units

[MID_TUT_STYLE_COVERT_0]
Covert units gain twice the usual bonuses to
avoid rate (Avo) from terrain effects.

[MID_TUT_STYLE_COVERT_1]
They thrive in areas with lots of thickets
or other terrain with beneficial effects.

[MID_TUT_STYLE_HEAVY_TITLE]
Armored Units

[MID_TUT_STYLE_HEAVY_0]
Armored units do not break when attacked with
a weapon that has advantage.

[MID_TUT_STYLE_HEAVY_1]
Their high HP and defense make them reliable
frontline units, but low resistance can leave
them vulnerable to magic.

[MID_TUT_STYLE_FLY_TITLE]
Flying Units

[MID_TUT_STYLE_FLY_0]
Flying units ignore terrain effects and can pass
through squares inaccessible to units on
the ground.

[MID_TUT_STYLE_FLY_1]
While these units can navigate the battlefield
with ease, they are vulnerable to bows.

[MID_TUT_STYLE_DRAGON_TITLE]
Dragon Units

[MID_TUT_STYLE_DRAGON_0]
Dragon units often gain additional effects from
engage skills and engage attacks.

[MID_TUT_STYLE_DRAGON_1]
Increase their bond levels to take full advantage
of the Emblems' abilities.

[MID_TUT_STYLE_BATTLE_TITLE]
Unit Types

[MID_TUT_STYLE_BATTLE_0]
Units have various types, such as cavalry,
qi adept, and mystical. Each type has
different advantages.

[MID_TUT_STYLE_BATTLE_1]
Check a unit's type on the stats screen.

[MID_TUT_BMAP_ITEMDROP_TITLE]
Enemy Item Drops

[MID_TUT_BMAP_ITEMDROP_0]
Item icons on enemies indicate that you can get
something for defeating them.

[MID_TUT_BMAP_ITEMDROP_1]
Items you can obtain will be highlighted in
green in the enemy's inventory.

[MID_TUT_BMAP_XHELP_TITLE]
Details

[MID_TUT_BMAP_XHELP_0]
Review information about a unit by
selecting them with $Icon("X").

[MID_TUT_BMAP_XHELP_1]
Check the Details screen for information
about weapons and skills.

[MID_TUT_BMAP_XHELP_2]
Return to battle by pressing $Icon("B") or $Icon("X").

[MID_TUT_BMAP_BONDSSUPPORTTALK_TITLE]
Bonds

[MID_TUT_BMAP_BONDSSUPPORTTALK_0]
As you raise the bond level between Emblems
and units, you will unlock bond conversations.

[MID_TUT_BMAP_BONDSSUPPORTTALK_1]
Watch available bond conversations while
on the Solanel or exploring the world map.

[MID_TUT_BMAP_BONDSSUPPORTTALK_2]
Once you view a bond conversation, you will be
able to increase the bond level even further.

[MID_TUT_BMAP_SUPPORT_TITLE]
Support

[MID_TUT_BMAP_SUPPORT_0]
As allies fight next to each other or heal each
other, they gain support points and eventually
unlock support conversations.

[MID_TUT_BMAP_SUPPORT_1]
You can view support conversations on the
Solanel or world map to increase the support
level between characters.

[MID_TUT_BMAP_SUPPORT_2]
Units with support levels gain stat bonuses
when standing adjacent to one another.

[MID_TUT_BMAP_VISIT_TITLE]
Visiting

[MID_TUT_BMAP_VISIT_0]
If you visit houses to warn them of danger,
you may receive items or gold as a reward.

[MID_TUT_BMAP_VISIT_1]
To visit, move an ally to the lit space in front of
a house and select Visit.

[MID_TUT_BMAP_VISIT_2]
Watch out! Foes may try to reach houses before
you and destroy them.

[MID_TUT_BMAP_TIMECRYSTAL_TITLE]
Draconic Time Crystal

[MID_TUT_BMAP_TIMECRYSTAL_0]
You can use the Draconic Time Crystal to
rewind and retry actions you take in battle.

[MID_TUT_BMAP_TIMECRYSTAL_1]
Select Time Crystal from the menu.
Use $Icon("Up") and $Icon("Down") to select how far back you
would like to go, and confirm with $Icon("A").

[MID_TUT_BMAP_REINFORCEMENT_TITLE]
Reinforcements

[MID_TUT_BMAP_REINFORCEMENT_0]
Enemies sometimes call in reinforcements
during battle.

[MID_TUT_BMAP_REINFORCEMENT_1]
Reinforcements often arrive from forts or
the edges of the map, so be on your guard.

[MID_TUT_BMAP_TRANSPORTER_TITLE]
Convoy

[MID_TUT_BMAP_TRANSPORTER_0]
Use the convoy to store and retrieve items.

[MID_TUT_BMAP_TRANSPORTER_1]
Only $P or allies in adjacent spaces
can use the convoy during battle.

[MID_TUT_BMAP_DEADSOUL_TITLE]
Spirits of the Fallen

[MID_TUT_BMAP_DEADSOUL_0]
If you head into battle while connected to the
network, spirits representing other players' past
battles may appear on the map.

[MID_TUT_BMAP_DEADSOUL_1]
Yellow spirits appear where many allied units
have fallen. Earn EXP and bond EXP by waiting
in these spaces.

[MID_TUT_BMAP_DEADSOUL_2]
Purple spirits appear where many foes have
fallen. Wait in these spaces to pick up the
items they left behind.

[MID_TUT_BMAP_DOOR_TITLE]
Doors

[MID_TUT_BMAP_DOOR_0]
You can destroy doors by attacking them.

[MID_TUT_BMAP_DOOR_1]
A thief can use the Door command to unlock
a door instead of destroying it.

[MID_TUT_BMAP_TREASUREBOX_TITLE]
Treasure Chests

[MID_TUT_BMAP_TREASUREBOX_0]
Stand next to treasure chests and select Chest
to collect the items inside.

[MID_TUT_BMAP_TREASUREBOX_1]
If an enemy takes the treasure first, you can
recover it by defeating that enemy.

[MID_TUT_BMAP_BREAKINGWALL_TITLE]
Destroy Terrain

[MID_TUT_BMAP_BREAKINGWALL_0]
If a terrain's information says Destructible,
then it can be attacked and destroyed.

[MID_TUT_BMAP_BREAKINGWALL_1]
Once the terrain is destroyed, you can pass
through the area freely.

[MID_TUT_BMAP_HPSTOCK_TITLE]
Revival Stones

[MID_TUT_BMAP_HPSTOCK_0]
Some powerful enemies have revival stones.

[MID_TUT_BMAP_HPSTOCK_1]
If their HP falls to 0, they will consume
the stones to recover.

[MID_TUT_BMAP_HPSTOCK_2]
Keep attacking these enemies until they
use up all of their revival stones.

[MID_TUT_BMAP_INTERFERINGCANE_TITLE]
Status Staves

[MID_TUT_BMAP_INTERFERINGCANE_0]
Some staves hinder enemies
by stopping their movement or
placing obstacles in their path.

[MID_TUT_BMAP_SEARCH_TITLE]
Darkness

[MID_TUT_BMAP_SEARCH_0]
In dark places, only the areas around allies,
beacons, and torches are visible.

[MID_TUT_BMAP_SEARCH_1]
Proceed with caution! Enemies may
be lurking in the darkness.

[MID_TUT_BMAP_POISON_TITLE]
Status Effect: Poison

[MID_TUT_BMAP_POISON_0]
Some classes, like thieves, use knives that
inflict poison on foes they hit.

[MID_TUT_BMAP_POISON_1]
Poisoned enemies take extra damage.

[MID_TUT_BMAP_POISON_2]
Repeated knife attacks will increase the potency
of the poison.

[MID_TUT_BMAP_POISON_3]
Units remain poisoned until the end of a battle
or until cured with an antitoxin or Restore staff.

[MID_TUT_BMAP_TORCH_TITLE]
Beacons

[MID_TUT_BMAP_TORCH_0]
To light a beacon, move next to it
and select Light.

[MID_TUT_BMAP_TORCH_1]
Uncover hidden enemies by
illuminating darkened areas.

[MID_TUT_BMAP_SMASH_TITLE]
Smash Weapons

[MID_TUT_BMAP_SMASH_0]
Powerful weapons like blades and greatlances
smash on hit, driving foes back one space.

[MID_TUT_BMAP_SMASH_1]
You can break foes by smashing them into units
or other obstacles like walls.

[MID_TUT_BMAP_SMASH_2]
These weapons are heavy, however. They can't
follow up, and your foe will get to attack first
when you initiate combat with them.

[MID_TUT_BMAP_DARKSYNCHRO_TITLE]
Dark Sync

[MID_TUT_BMAP_DARKSYNCHRO_0]
Some foes can also use Emblems in combat.

[MID_TUT_BMAP_DARKSYNCHRO_1]
These Dark Emblems cannot engage, but they
can still use engage attacks.

[MID_TUT_BMAP_DARKSYNCHRO_2]
A light indicates when foes have engage attacks
ready. Keep an eye out!

[MID_TUT_BMAP_BOWTURRET_TITLE]
Ballistae

[MID_TUT_BMAP_BOWTURRET_0]
You can use a ballista by placing a unit
equipped with a bow on it and selecting Fire.

[MID_TUT_BMAP_BOWTURRET_1]
Ballistae have great range and power, so you can
deal serious damage before enemies get close.

[MID_TUT_BMAP_BOWTURRET_2]
Ballistae have a limited number of
uses, however, so plan carefully.

[MID_TUT_BMAP_CONVERSATION_TITLE]
Talking

[MID_TUT_BMAP_CONVERSATION_0]
If you see a conversation icon on a unit, move
to an adjacent position and select Talk.

[MID_TUT_BMAP_CONVERSATION_1]
Proactively speaking with such units is a great
way to recruit more allies.

[MID_TUT_BMAP_CONVERSATION_2]
Sometimes these units will only speak to
specific people.

[MID_TUT_BMAP_MAGICTURRET_TITLE]
Magic Artillery

[MID_TUT_BMAP_MAGICTURRET_0]
You can use magic artillery by placing a unit
equipped with a tome on it and selecting Fire.

[MID_TUT_BMAP_MAGICTURRET_1]
Magic artillery is powerful and has a long range.
It is ideal for attacking at a distance.

[MID_TUT_BMAP_MAGICTURRET_2]
Like ballistae, magic artillery has a limited
number of uses. Plan carefully.

[MID_TUT_BMAP_QUICKSAND_TITLE]
Quicksand

[MID_TUT_BMAP_QUICKSAND_0]
Quicksand is a terrain type that greatly reduces
movement when a unit leaves the space.

[MID_TUT_BMAP_QUICKSAND_1]
Avoid quicksand when possible
to maintain your mobility.

[MID_TUT_BMAP_RECKLESS_TITLE]
Rampage

[MID_TUT_BMAP_RECKLESS_0]
Foes synced with Dark Emblems may enter
a rampage state when they use revival stones.

[MID_TUT_BMAP_RECKLESS_1]
Be careful! Their additional strength comes from
forcing the Emblem's powers out of control.

[MID_TUT_BMAP_DANCE_TITLE]
Dancing

[MID_TUT_BMAP_DANCE_0]
If a dancer is adjacent to a unit that has already
acted that turn, you can select Dance.

[MID_TUT_BMAP_DANCE_1]
The target of your Dance will be able to move
and act again in the same turn.

[MID_TUT_BMAP_FLAMETURRET_TITLE]
Flame Cannons

[MID_TUT_BMAP_FLAMETURRET_0]
You can use a flame cannon by placing a unit
on it and selecting Fire.

[MID_TUT_BMAP_FLAMETURRET_1]
Flame cannons blast a wide area around the
impact point and set the terrain on fire.

[MID_TUT_BMAP_FLAMETURRET_2]
Be aware that the blast cannot reduce foes' HP
below 1. It can hit your allies too, so be careful!

[MID_TUT_BMAP_PICKUPARING_TITLE]
Collecting Rings

[MID_TUT_BMAP_PICKUPARING_0]
Summon Emblems by placing
$P near fallen rings.

[MID_TUT_BMAP_LINKINGUP_TITLE]
Syncing in Battle

[MID_TUT_BMAP_LINKINGUP_0]
Allies without rings$Arg(11) can move next to
a summoned Emblem and select Talk to sync.

[MID_TUT_BMAP_DRAGONCREST_TITLE]
Evil Dragon Shard

[MID_TUT_BMAP_DRAGONCREST_0]
To destroy the Evil Dragon Shard, you must
defeat its attendants: Sepia and Gris.

[MID_TUT_BMAP_DRAGONCREST_1]
Sepia and Gris will use the shard's power
to unleash devastating volcanic bombs.

[MID_TUT_BMAP_VOLCANICBOMB_TITLE]
Volcanic Bombs

[MID_TUT_BMAP_VOLCANICBOMB_0]
Volcanic bombs will strike every few turns.

[MID_TUT_BMAP_VOLCANICBOMB_1]
The bombs destroy boulders and deal
heavy damage to allies hit by them.

[MID_TUT_BMAP_VOLCANICBOMB_2]
A warning will indicate where the bombs will
fall, so take care to move out of the way.

[MID_TUT_BMAP_AVALANCHE_TITLE]
Avalanches

[MID_TUT_BMAP_AVALANCHE_0]
Past $P will use the Evil Dragon
Shard to cause avalanches that will push your
allies away.

[MID_TUT_BMAP_AVALANCHE_1]
A warning will indicate where the avalanches
will strike. Pay attention and move carefully!

[MID_TUT_BMAP_AVALANCHE_2]
Boulders and enemies will stop a unit's
backward slide.

[MID_TUT_BMAP_TURNLIMIT_TITLE]
Limited Turns

[MID_TUT_BMAP_TURNLIMIT_0]
Certain battles must be won in a limited
number of turns.

[MID_TUT_BMAP_TURNLIMIT_1]
Meet the victory conditions before the turns
run out, or the battle will end in defeat.

[MID_TUT_BMAP_DRAGONBEAM_TITLE]
Evil Dragon Shard Beam

[MID_TUT_BMAP_DRAGONBEAM_0]
Corrupted Lumiere will use the power of the
Evil Dragon Shard to unleash a potent attack.

[MID_TUT_BMAP_DRAGONBEAM_1]
A warning will indicate the beam's blast zone.
Move away to avoid significant damage.

[MID_TUT_BMAP_DARKHERALDIC_TITLE]
Dark Emblems

[MID_TUT_BMAP_DARKHERALDIC_0]
Dark Emblems are powerful foes, but they are
susceptible to attacks from units synced or
engaged with an Emblem from their world.

[MID_TUT_BMAP_BARRIER_TITLE]
Dark Barrier

[MID_TUT_BMAP_BARRIER_0]
A barrier made by the Dark Emblems that
reduces damage to Fell Sombre.

[MID_TUT_BMAP_BARRIER_1]
Defeat Dark Emblems to weaken the barrier.

[MID_TUT_BMAP_ENGAGERING_TITLE]
The Promise Ring

[MID_TUT_BMAP_ENGAGERING_0]
If you've reached support level A with an ally,
you can give that ally the Promise Ring to
strengthen your bond even further.

[MID_TUT_BMAP_ENGAGERING_1]
You can find the ring in the memento drawer
in your room.

[MID_TUT_BMAP_ENGAGERING_2]
If you cannot find your chosen ally on
the Solanel, try resting in bed awhile.

[MID_TUT_GOD_MARTH_TITLE]
Emblem Marth

[MID_TUT_GOD_MARTH_0]
Emblem Marth strikes quickly and repeatedly,
dominating foes with his nimble grace.

[MID_TUT_GOD_MARTH_1]
The sync skill Perceptive makes it easier
to avoid enemy counterattacks.

[MID_TUT_GOD_MARTH_2]
The engage weapon Rapier deals bonus damage
against cavalry and armored enemies.

[MID_TUT_GOD_MARTH_3]
The engage skill Divine Speed adds an
additional, less powerful attack.

[MID_TUT_GOD_MARTH_4]
The engage attack Lodestar Rush is a powerful
and blindingly fast flurry of blows.

[MID_TUT_GOD_SIGLUD_TITLE]
Emblem Siglud

[MID_TUT_GOD_SIGLUD_0]
Emblem Siglud's exceptional mobility allows
him to move around the battlefield with ease.

[MID_TUT_GOD_SIGLUD_1]
The sync skill Canter allows the unit to
move one more time after attacking.

[MID_TUT_GOD_SIGLUD_2]
The engage weapon Ridersbane can deal bonus
damage to cavalry.

[MID_TUT_GOD_SIGLUD_3]
The engage skill Gallop increases
movement (Mov) by 5.

[MID_TUT_GOD_SIGLUD_4]
The engage attack Override charges
through foes in a line, damaging any
enemies in the way.

[MID_TUT_GOD_CELICA_TITLE]
Emblem Celica

[MID_TUT_GOD_CELICA_0]
Emblem Celica wields powerful magic attacks.
She is a valuable asset against Corrupted foes.

[MID_TUT_GOD_CELICA_1]
The sync skill Holy Stance reflects some
of the damage received from Corrupted
foes against the attacker.

[MID_TUT_GOD_CELICA_2]
The engage weapon Seraphim deals bonus
damage to Corrupted foes.

[MID_TUT_GOD_CELICA_3]
The engage skill Echo allows a unit to initiate
combat twice using a tome at a cost of
50% damage.

[MID_TUT_GOD_CELICA_4]
The engage attack Warp Ragnarok teleports
the user to a space near a distant enemy and
attacks with powerful magic.

[MID_TUT_GOD_MICAIAH_TITLE]
Emblem Micaiah

[MID_TUT_GOD_MICAIAH_0]
Emblem Micaiah specializes in healing magic.

[MID_TUT_GOD_MICAIAH_1]
With the sync skill Cleric, a unit can use staves
regardless of class.

[MID_TUT_GOD_MICAIAH_2]
The engage weapon Shine attacks and
illuminates the area when used.

[MID_TUT_GOD_MICAIAH_3]
The engage skill Augment increases
staff range and area of effect.

[MID_TUT_GOD_MICAIAH_4]
The engage attack Great Sacrifice fully
restores the HP of all allies at a cost of
reducing the user's HP to 1.

[MID_TUT_GOD_ROY_TITLE]
Emblem Roy

[MID_TUT_GOD_ROY_0]
Emblem Roy's excellent offense and defense
make him well-suited to the front lines.

[MID_TUT_GOD_ROY_1]
The sync skill Hold Out allows a unit to survive
most combat with 1 HP.

[MID_TUT_GOD_ROY_2]
The engage weapon Lancereaver, unlike most
swords, is strong against lances and weak
against axes.

[MID_TUT_GOD_ROY_3]
The engage skill Rise Above temporarily
raises a unit's level and stats.

[MID_TUT_GOD_ROY_4]
The engage attack Blazing Lion strikes several
spaces in front of the user and ignites the
terrain in flames.

[MID_TUT_GOD_LEAF_TITLE]
Emblem Leaf

[MID_TUT_GOD_LEAF_0]
Emblem Leaf's skill with a variety of weapons
allows him to adapt to any combat situation.

[MID_TUT_GOD_LEAF_1]
The sync skill Arms Shield reduces incoming
damage when the user has weapon advantage.

[MID_TUT_GOD_LEAF_2]
The engage weapon Killer Axe lands
critical hits frequently.

[MID_TUT_GOD_LEAF_3]
The engage skill Adaptable automatically
equips the most effective weapon when
the user is attacked.

[MID_TUT_GOD_LEAF_4]
The engage attack Quadruple Hit strikes with
a sword, lance, axe, and bow, increasing the
chance of breaking an enemy.

[MID_TUT_GOD_LIN_TITLE]
Emblem Lin

[MID_TUT_GOD_LIN_0]
Emblem Lin excels at fighting without giving
her opponents the chance to counterattack.

[MID_TUT_GOD_LIN_1]
The sync skill Alacrity enables a unit much
faster than a foe to follow up before the
foe's counterattack.

[MID_TUT_GOD_LIN_2]
The engage weapon Killer Bow lands
critical hits frequently.

[MID_TUT_GOD_LIN_3]
The engage skill Call Doubles creates illusory
decoys of the user that can participate in
chain attacks.

[MID_TUT_GOD_LIN_4]
The engage attack Astra Storm unleashes five
bow attacks on a foe from extreme range.

[MID_TUT_GOD_LUCINA_TITLE]
Emblem Lucina

[MID_TUT_GOD_LUCINA_0]
Emblem Lucina's power is collaborative.
She thrives when fighting near her allies.

[MID_TUT_GOD_LUCINA_1]
The sync skill Dual Strike empowers the user
to take part in chain attacks regardless of
unit type.

[MID_TUT_GOD_LUCINA_2]
The engage weapon Noble Rapier deals bonus
damage to cavalry and armored foes.

[MID_TUT_GOD_LUCINA_3]
The engage skill Bonded Shield creates
a high chance of nullifying attacks against
adjacent allies.

[MID_TUT_GOD_LUCINA_4]
The engage attack All for One inspires
all allies within 2 spaces to take part in
a chain attack, regardless of unit type.

[MID_TUT_GOD_IKE_TITLE]
Emblem Ike

[MID_TUT_GOD_IKE_0]
Emblem Ike's robust offense and endurance
increase as he takes damage.

[MID_TUT_GOD_IKE_1]
The sync skill Resolve increases defense
and resistance as HP decreases.

[MID_TUT_GOD_IKE_2]
The engage weapon Hammer can smash foes
and deal bonus damage to armored ones.

[MID_TUT_GOD_IKE_3]
The engage skill Laguz Friend halves incoming
damage but reduces avoid rate (Avo) to 0.

[MID_TUT_GOD_IKE_4]
The engage attack Great Aether hardens the
unit's defenses for one turn, then attacks an
area and recovers HP.

[MID_TUT_GOD_KAMUI_TITLE]
Emblem Kamui

[MID_TUT_GOD_KAMUI_0]
Emblem Kamui can restrict foes' movement
and create terrain to control the flow of battle.

[MID_TUT_GOD_KAMUI_1]
The sync skill Dragon Vein adds terrain effects
based on the user's unit type while clearing
the same area of any flames or miasma.

[MID_TUT_GOD_KAMUI_2]
The engage weapon Dual Katana, unlike most
swords, is strong against lances and weak
against axes.

[MID_TUT_GOD_KAMUI_3]
The engage skill Dreadful Aura prevents a target
and foes adjacent to it from moving for 1 turn
after the user initiates combat.

[MID_TUT_GOD_KAMUI_4]
The engage attack Torrential Roar blasts foes
in front of the unit for 3 spaces, flooding the
terrain and clearing it of flames and miasma.

[MID_TUT_GOD_BYLETH_TITLE]
Emblem Byleth

[MID_TUT_GOD_BYLETH_0]
Emblem Byleth's talent for instruction boosts
allies' stats and guides them to victory.

[MID_TUT_GOD_BYLETH_1]
The sync skill Divine Pulse will sometimes
turn missed attacks into hits.

[MID_TUT_GOD_BYLETH_2]
Emblem Byleth's first engage weapon is a
Hero's Relic─an item that is different for
each unit type.

[MID_TUT_GOD_BYLETH_3]
The engage skill Instruct grants a
stat bonus to surrounding allies.

[MID_TUT_GOD_BYLETH_4]
The engage attack Goddess Dance grants a stat
boost to adjacent allies and empowers those
who have already acted that turn to act again.

[MID_TUT_GOD_EIRIK_TITLE]
Emblem Eirik

[MID_TUT_GOD_EIRIK_0]
Emblem Eirik switches with her twin brother,
Ephraim, to adapt to different situations.

[MID_TUT_GOD_EIRIK_1]
The sync skill Lunar Brace increases damage
dealt in proportion to the foe's defense.

[MID_TUT_GOD_EIRIK_2]
The engage weapon Rapier deals bonus damage
against cavalry and armored foes.

[MID_TUT_GOD_EIRIK_3]
The engage skill Sacred Twins enables
the unit to invoke Eirik and Ephraim's
skills simultaneously.

[MID_TUT_GOD_EIRIK_4]
The engage attack Twin Strike hits with both
sword and lance, making it easier to break foes,
and deals bonus damage against the Corrupted.

[MID_TUT_GOD_LUEUR_TITLE]
Emblem $P

[MID_TUT_GOD_LUEUR_0]
Emblem $P can use Engage+ on
any ally, putting both units in an engaged state
without the need to sync.

[MID_TUT_GOD_LUEUR_1]
The sync skill Bond Forger increases the
hit rate (Hit) and avoid rate (Avo) of the
user and nearby synced or engaged allies.

[MID_TUT_GOD_LUEUR_2]
The engage weapon Lyrátion increases all
adjacent allies' engage meters by 1 when the
wielder initiates combat and defeats a foe.

[MID_TUT_GOD_LUEUR_3]
The engage skill Attuned greatly increases
engage partners' stats when they initiate
combat and defeat a foe.

[MID_TUT_GOD_LUEUR_4]
The engage attack Dragon Blast launches both
a sword and magic attack, dealing heavy
damage even to foes with high Def and Res.

[MID_TUT_GOD_LUEUR_KL_TITLE]
Emblem $P's Bond

[MID_TUT_GOD_LUEUR_KL_0]
Unlike other Emblems, Emblem $P's
bond level is tied to the ally's support
level instead of bond EXP.

[MID_TUT_GOD_LUEUR_KL_1]
No support level translates to bond level 1.
Support level C translates to bond level 5, B
to bond level 10, and A to bond level 20.

[MID_TUT_ENGAGE_PLUS_TITLE]
Engage+

[MID_TUT_ENGAGE_PLUS_0]
When $P is adjacent to an ally and
has a full engage meter, you can select Engage+
to engage with them.

[MID_TUT_ENGAGE_PLUS_1]
Emblem $P engages with
the ally, and $P also enters
an engaged state.

[MID_TUT_ENGAGE_PLUS_2]
While Emblem $P and the engaged
ally remain adjacent, Dragon Blast becomes the
even more powerful Bond Blast.

[MID_TUT_BMAP_SORTIE_TITLE]
Preparing for Battle

[MID_TUT_BMAP_SORTIE_0]
Before you begin a battle you can manage
your items, Emblem Rings$Arg(9), and the
team of allies who will join you.

[MID_TUT_BMAP_SORTIE_1]
Once your preparations are complete, select
Fight! to begin battle.

[MID_TUT_BMAP_UNIT_SELECT_TITLE]
Unit Selection

[MID_TUT_BMAP_UNIT_SELECT_0]
Use Unit Selection to choose which allies
will join you in combat. Press $Icon("A") to toggle
$Icon("IconSortie") on and off.

[MID_TUT_BMAP_UNIT_SELECT_1]
Allies highlighted in green cannot be excluded.

[MID_TUT_BMAP_UNIT_SELECT_2]
Each map has a set number of allies
who can join the fray.

[MID_TUT_BMAP_MAPVERIFICATION_TITLE]
Swap Spaces

[MID_TUT_BMAP_MAPVERIFICATION_0]
Use Swap Spaces to switch allies' positions
before starting the battle.

[MID_TUT_BMAP_MAPVERIFICATION_1]
Select the ally you want to move with $Icon("A").

[MID_TUT_BMAP_MAPVERIFICATION_2]
Select another ally with $Icon("A") to swap their
positions. Some allies cannot be moved.

[MID_TUT_BMAP_MAPVERIFICATION_3]
Use this time to check terrain information and
enemy stats with the cursor.

[MID_TUT_BMAP_HERALDICCHOICE_TITLE]
Emblem Rings$Arg(9)

[MID_TUT_BMAP_HERALDICCHOICE_0]
Select Emblem Rings$Arg(9) to partner your
allies with Emblems. Once partnered, an
ally can sync with an Emblem in battle.

[MID_TUT_BMAP_HERALDICCHOICE_1]
To pair an ally and an Emblem, select an
ally followed by an Emblem Ring$Arg(8).

[MID_TUT_BMAP_GETTINGDRESSED_TITLE]
Inventory

[MID_TUT_BMAP_GETTINGDRESSED_0]
Select Inventory to choose the weapons
and items that you will use in battle.

[MID_TUT_BMAP_GETTINGDRESSED_1]
Organize your allies' equipment using
Manage Items. Units can trade items
with the convoy or other allies.

[MID_TUT_BMAP_GETTINGDRESSED_2]
To automatically outfit your allies from
the convoy, select Optimize Equipment.

[MID_TUT_BMAP_GETTINGDRESSED_3]
Quickly return a given ally's held items to the
convoy with Store All.

[MID_TUT_BMAP_EQUIP_SKILL_TITLE]
Managing Skills

[MID_TUT_BMAP_EQUIP_SKILL_0]
Select Manage Skills from the Inventory menu to
see your allies' skills and equip inherited ones.

[MID_TUT_BMAP_EQUIP_SKILL_1]
Allies can inherit skills from Emblems in the
Ring Chamber and the Arena on the Solanel.

[MID_TUT_BMAP_CLASSCHANGE_TITLE]
Class Change

[MID_TUT_BMAP_CLASSCHANGE_0]
Units level 10 and up can use a Master Seal
to change to an advanced class.

[MID_TUT_BMAP_CLASSCHANGE_1]
Changing to an advanced class makes your
units more powerful by boosting stats and
granting access to new weapons and skills.

[MID_TUT_BMAP_CLASSCHANGE_2]
You can use a Second Seal to change to a
different type of class in the same tier.

[MID_TUT_BMAP_CLASSCHANGE_3]
You can change classes in the Inventory menu.

[MID_TUT_BMAP_APTITUDE_TITLE]
Proficiencies

[MID_TUT_BMAP_APTITUDE_0]
Proficiency (Prof.) is required to change a
unit to a different class.

[MID_TUT_BMAP_APTITUDE_1]
All units start with innate proficiencies. Units
have the strongest potential in those areas.

[MID_TUT_BMAP_APTITUDE_2]
Units can acquire new proficiencies from
Emblems. This allows them to change to
any class.

[MID_TUT_GMAP_BASIC_TITLE]
World Map

[MID_TUT_GMAP_BASIC_0]
Use the world map to select a destination
or move to the next chapter.

[MID_TUT_GMAP_BASIC_1]
To continue the story, move $P
to your next destination and press $Icon("A").

[MID_TUT_GMAP_BASIC_2]
Manage your inventory or return
to the Solanel using the menu.

[MID_TUT_GMAP_SIDE_TITLE]
Paralogues

[MID_TUT_GMAP_SIDE_0]
As you progress through the story, special
chapters called paralogues will appear on
the world map.

[MID_TUT_GMAP_SIDE_1]
Paralogues are optional, but they unlock unique
benefits. You might even meet new allies!

[MID_TUT_GMAP_ENCOUNT_TITLE]
Skirmishes

[MID_TUT_GMAP_ENCOUNT_0]
Enemy soldiers or Corrupted foes sometimes
go back to areas that you have already cleared.

[MID_TUT_GMAP_ENCOUNT_1]
You can return to these locations for
optional skirmishes.

[MID_TUT_GMAP_ENCOUNT_2]
Completing skirmishes can earn you experience
and other rewards like gold and items.

[MID_TUT_GMAP_RANKING_TITLE]
Rankings

[MID_TUT_GMAP_RANKING_0]
While connected to the network, you can see
which units and Emblems players commonly
deployed on a map.

[MID_TUT_GMAP_RANKING_1]
This knowledge may be useful as you consider
which units to deploy.

[MID_TUT_KR_KIZUNARESULT_TITLE]
Exploration

[MID_TUT_KR_KIZUNARESULT_0]
After battle, you can explore the map freely
and converse with your allies.

[MID_TUT_KR_KIZUNARESULT_1]
Keep an eye out for items on the ground.

[MID_TUT_KR_KIZUNARESULT_2]
To finish exploring, either move to the exit or
press $Icon("Plus") to open the menu and select Depart.

[MID_TUT_KR_KIZUNAPIECE_TITLE]
Bond Fragments

[MID_TUT_KR_KIZUNAPIECE_0]
Your allies may give you bond fragments
if you have conversations while exploring.

[MID_TUT_KR_KIZUNAPIECE_1]
Use bond fragments on the Solanel to create
Bond Rings or train with Emblems.

[MID_TUT_KR_KIZUNAPIECE_2]
When you finish exploring, you will receive any
available bond fragments that you missed.

[MID_TUT_HUB_BASIC_TITLE]
The Solanel

[MID_TUT_HUB_BASIC_0]
The Solanel is your base. Use this area
to prepare for the next battle and interact
with your allies.

[MID_TUT_HUB_BASIC_1]
Additional activities and areas of the Solanel
will unlock as you progress through the story.

[MID_TUT_HUB_BASIC_2]
Open the world map to continue your
adventure. Access it from the menu or
by using the exit in the plaza.

[MID_TUT_HUB_CENTRALLOBBY_OPEN]
Café Terrace is now open.

[MID_TUT_HUB_CENTRALLOBBY_TITLE]
Café Terrace

[MID_TUT_HUB_CENTRALLOBBY_0]
Café Terrace is a relaxing communal space
with access points to other facilities.

[MID_TUT_HUB_CENTRALLOBBY_1]
Use the music box to change the
background music on the Solanel.

[MID_TUT_HUB_CENTRALLOBBY_2]
The bulletin board is full of useful information.
You can use it to invest in Eleos or check
on your achievements.

[MID_TUT_HUB_INVESTMENT_TITLE]
Donations

[MID_TUT_HUB_INVESTMENT_0]
If you support countries enough to raise their
donation levels, they will reward you with gifts.

[MID_TUT_HUB_INVESTMENT_1]
With a high donation level, a country will have
more rare monsters that you can earn bonus
gold or experience for defeating.

[MID_TUT_HUB_INVESTMENT_2]
A high donation level also means you will find
more materials while exploring in that country,
among other things.

[MID_TUT_HUB_INFORMATION_TITLE]
Solanel Map

[MID_TUT_HUB_INFORMATION_0]
Consult the Solanel map to view the status of
its facilities and to see where your allies are.

[MID_TUT_HUB_INFORMATION_1]
You can select a location to fast travel there.

[MID_TUT_HUB_ACHIEVEMENT_TITLE]
Achievements

[MID_TUT_HUB_ACHIEVEMENT_0]
On the Achievements screen, you can claim
bond fragment rewards for various deeds.

[MID_TUT_HUB_ACHIEVEMENT_1]
You will be notified when you complete an
achievement. Remember to collect your
well-earned bond fragments!

[MID_TUT_HUB_MYROOM_TITLE]
My Room

[MID_TUT_HUB_MYROOM_0]
This is your room─the sacred place where
$P slept for a thousand years.

[MID_TUT_HUB_MYROOM_1]
Select Rest to take a nap and
advance time on the Solanel.

[MID_TUT_HUB_MYROOM_2]
You may hear some interesting things while
resting. Wear headphones for the best sound.

[MID_TUT_HUB_MYROOM_3]
Select Reminisce to view past support
conversations and scenes again.

[MID_TUT_HUB_MYROOM_4]
You can lower the game's difficulty by selecting
Difficulty Setting. You cannot raise the difficulty
this way, however.

[MID_TUT_HUB_WEAPONSHOP_OPEN]
The armory and item shop are open.

[MID_TUT_HUB_WEAPONSHOP_TITLE]
Armory

[MID_TUT_HUB_WEAPONSHOP_0]
Buy or sell weapons here.

[MID_TUT_HUB_WEAPONSHOP_1]
The armory's inventory will increase as the
story progresses and new goods arrive.

[MID_TUT_HUB_ITEMSHOP_TITLE]
Item Shop

[MID_TUT_HUB_ITEMSHOP_0]
Here you can buy or sell items used in battle
like vulneraries or staves.

[MID_TUT_HUB_ITEMSHOP_1]
As the story progresses, the shop will stock
additional items.

[MID_TUT_HUB_HERALDICSPACE_OPEN]
You can now enter the Ring Chamber.

[MID_TUT_HUB_HERALDICSPACE_TITLE]
Ring Chamber

[MID_TUT_HUB_HERALDICSPACE_0]
The Ring Chamber is a space to interact
with Emblems and their rings$Arg(11). You
can inherit skills from Emblems here.

[MID_TUT_HUB_HERALDICSPACE_1]
Using bond fragments, you can create Bond
Rings or combine and strengthen existing ones.

[MID_TUT_HUB_HERALDICSPACE_2]
You can also deepen bonds with Emblems
by polishing the tarnish of combat off
their rings$Arg(11).

[MID_TUT_HUB_INHERITSKILL_TITLE]
Inheriting Skills

[MID_TUT_HUB_INHERITSKILL_0]
Allies can acquire certain skills from
Emblems using Inherit Skills.

[MID_TUT_HUB_INHERITSKILL_1]
Inheriting skills requires a certain bond level, as
well as skill points (SP). Earn SP by battling
with synced Emblems and equipping bond rings.

[MID_TUT_HUB_INHERITSKILL_2]
Equip inherited skills using the Inventory menu.

[MID_TUT_HUB_INHERITSKILL_3]
You can't benefit from the same skill twice, so
try to avoid overlapping.

[MID_TUT_HUB_CREATE_RING_TITLE]
Creating Bond Rings

[MID_TUT_HUB_CREATE_RING_0]
You can create Bond Rings
using bond fragments.

[MID_TUT_HUB_CREATE_RING_1]
Bond Rings increase stats and allow units to
earn SP, though not to the same extent as
Emblem Rings$Arg(9) do.

[MID_TUT_HUB_ENGWEAPON_REFINE_OPEN]
You can now augment your Emblems' engage
weapons in the Ring Chamber.

[MID_TUT_HUB_ENGWEAPON_REFINE_TITLE]
Engage Weapons

[MID_TUT_HUB_ENGWEAPON_REFINE_0]
You can use certain materials to augment your
engage weapons. Crystals increase stats, while
banes add effectiveness against unit types.

[MID_TUT_HUB_ENGWEAPON_REFINE_1]
You can earn the materials to augment engage
weapons in Tempest Trials or Relay Trials.

[MID_TUT_HUB_ENGWEAPON_REFINE_2]
Each engage weapon has an augmentation
capacity. You cannot augment a weapon
past its capacity.

[MID_TUT_HUB_ENGWEAPON_REFINE_3]
You can strip away augmentations to try out
new effects, or increase an engage weapon's
capacity by raising the Emblem's bond level.

[MID_TUT_HUB_MASCOT_OPEN]
The air in the grotto is suffused with a
mysterious aura.

[MID_TUT_HUB_MASCOT_TITLE]
$M

[MID_TUT_HUB_MASCOT_0]
The enigmatic $M has watched
over this land for untold ages.

[MID_TUT_HUB_MASCOT_1]
If you take good care of $M,
something wonderful might happen.

[MID_TUT_HUB_MUSCLEEXERCISES_OPEN]
Strength Training is now available!

[MID_TUT_HUB_MUSCLEEXERCISES_TITLE]
Strength Training

[MID_TUT_HUB_MUSCLEEXERCISES_0]
In Strength Training, you can choose from
three different exercises to get temporary
boosts to $P's stats.

[MID_TUT_HUB_MUSCLEEXERCISES_1]
Each exercise plays differently and affects a
different stat. Try for top scores in all of them!

[MID_TUT_HUB_MUSCLEEXERCISES_2]
You will unlock more difficulties for each
exercise as you progress through the story.

[MID_TUT_HUB_ME_PUSHUPS_TITLE]
Push-Ups

[MID_TUT_HUB_ME_PUSHUPS_0]
Push-ups are about timing. Stop the bar at the
perfect position right when it speeds up. It ends
if you miss three times.

[MID_TUT_HUB_ME_PUSHUPS_1]
Do the specified number of push-ups to
complete the activity. The bar will get faster
over time, so stay focused!

[MID_TUT_HUB_ME_PUSHUPS_2]
Aim to get fit!

[MID_TUT_HUB_ME_SITUP_TITLE]
Sit-Ups

[MID_TUT_HUB_ME_SITUP_0]
Sit-ups are about button-mashing endurance.
Mash quickly to raise the bar to the top. It ends
if it hits the bottom.

[MID_TUT_HUB_ME_SITUP_1]
Raising the bar will gradually get more difficult,
but doing it quickly will improve your rating.

[MID_TUT_HUB_ME_SITUP_2]
Aim to get fit!

[MID_TUT_HUB_ME_SQUAT_TITLE]
Squats

[MID_TUT_HUB_ME_SQUAT_0]
Squats are about rhythm. Follow the directions
with $Icon("StickL") and $Icon("StickR"). It ends after three mistakes.

[MID_TUT_HUB_ME_SQUAT_1]
Learning to tilt and rotate $Icon("StickL") and $Icon("StickR") in the right
way will be key to success.

[MID_TUT_HUB_ME_SQUAT_2]
Aim to get fit!

[MID_TUT_HUB_ARENA_OPEN]
The doors to the Arena have opened.

[MID_TUT_HUB_ARENA_TITLE]
Arena

[MID_TUT_HUB_ARENA_0]
In the Arena, you can have allies train to earn
experience and raise bond levels.

[MID_TUT_HUB_ARENA_1]
In Standard Training, an ally you choose will
spar with another ally. It costs nothing, but you
can only do it a few times between battles.

[MID_TUT_HUB_ARENA_2]
Emblem Training increases the bond between
an ally and an Emblem. It costs bond fragments,
but you can do it as much as you like.

[MID_TUT_HUB_ANIMAL_OPEN]
You are now able to adopt animals.

[MID_TUT_HUB_ANIMAL_TITLE]
Animals

[MID_TUT_HUB_ANIMAL_0]
You can adopt the animals you encounter while
exploring and bring them back to the Solanel.

[MID_TUT_HUB_ANIMAL_1]
After you adopt them, you can let your animals
graze in the farmyard. They may even drop
goods and ingredients that you can use.

[MID_TUT_HUB_ANIMAL_2]
If you donate to countries using the bulletin
board, you will be able to adopt more animals.

[MID_TUT_HUB_AMIIBO_OPEN]
The amiibo Gazebo is open.

[MID_TUT_HUB_AMIIBO_TITLE]
amiibo Gazebo

[MID_TUT_HUB_AMIIBO_0]
You can scan amiibo to earn items and rewards.

[MID_TUT_HUB_AMIIBO_1]
You will receive special rewards when you
scan a Fire Emblem amiibo.

[MID_TUT_HUB_DRILLINGSHOP_OPEN]
The smithy and boutique are open.

[MID_TUT_HUB_DRILLINGSHOP_TITLE]
Smithy

[MID_TUT_HUB_DRILLINGSHOP_0]
Trade materials and gold to strengthen
your weapons at the smithy.

[MID_TUT_HUB_DRILLINGSHOP_1]
Improve or upgrade your weapons by
refining and engraving them.

[MID_TUT_HUB_DRILLINGSHOP_2]
Alter a weapon by engraving it with the power
of an Emblem. Each Emblem can be applied to
one weapon at a time.

[MID_TUT_HUB_DRILLINGSHOP_3]
You can also exchange one type of refining
material for another.

[MID_TUT_HUB_ACCESSORYSHOP_TITLE]
Boutique

[MID_TUT_HUB_ACCESSORYSHOP_0]
Trade materials and gold for clothing and
accessories to wear around the Solanel.

[MID_TUT_HUB_ACCESSORYSHOP_1]
Once made, most accessories can be worn
by anyone.

[MID_TUT_HUB_ACCESSORYSHOP_2]
As the story progresses, more
items will become available.

[MID_TUT_HUB_COOK_OPEN]
Café Terrace is open for dining.

[MID_TUT_HUB_COOK_TITLE]
Dining

[MID_TUT_HUB_COOK_0]
Order meals to eat with your allies.

[MID_TUT_HUB_COOK_1]
If the meal is prepared well, your allies will
receive a stat boost in the next battle.

[MID_TUT_HUB_COOK_2]
Dine with your allies to earn support points.

[MID_TUT_HUB_COOK_3]
The chef may pack some leftovers for you. 
You can take this meal into battle and use
it as an item to recover HP.

[MID_TUT_HUB_CAPERIDGE_OPEN]
The Tower of Trials has been unlocked.

[MID_TUT_HUB_CAPERIDGE_TITLE]
Tower of Trials

[MID_TUT_HUB_CAPERIDGE_0]
Earn rewards by taking on special challenges
at the Tower of Trials.

[MID_TUT_HUB_CAPERIDGE_1]
In Tempest Trials, the aim is to clear several
maps in a row. You can set the difficulty before
you start.

[MID_TUT_HUB_CAPERIDGE_2]
In Relay Trials, you will team up with players
online to take turns battling foes.

[MID_TUT_HUB_CAPERIDGE_3]
In Outrealm Trials, you can battle other players'
armies online using maps of your own creation.

[MID_TUT_HUB_FISHING_OPEN]
You are now able to go fishing!

[MID_TUT_HUB_FISHING_TITLE]
Fishing

[MID_TUT_HUB_FISHING_0]
You can now fish in the pond. Press $Icon("A")
to cast your line. Keep an eye out for the
ripples big fish make.

[MID_TUT_HUB_FISHING_1]
Press $Icon("A") when the fishing float drops
to its lowest point to hook the fish.

[MID_TUT_HUB_FISHING_2]
If the fish struggles, tilt $Icon("StickL") opposite to its
movement. Reel the fish in, or it will escape!

[MID_TUT_HUB_FISHING_3]
Once you've reeled the fish in close, press $Icon("A")
repeatedly to reduce its endurance.

[MID_TUT_HUB_FISHING_4]
When its endurance falls to 0, you'll catch it.
New fishing rods can help you catch bigger fish.

[MID_TUT_HUB_DRAGONRIDE_OPEN]
You are now able to play Wyvern Ride!

[MID_TUT_HUB_DRAGONRIDE_TITLE]
Wyvern Ride

[MID_TUT_HUB_DRAGONRIDE_0]
In Wyvern Ride, you fly through a course
while shooting floating targets.

[MID_TUT_HUB_DRAGONRIDE_1]
Try to hit the special targets and aim for a high
score! More courses will unlock as you progress
in the story.

[MID_TUT_HUB_FLEAMARKET_OPEN]
The flea market is open.

[MID_TUT_HUB_FLEAMARKET_TITLE]
Flea Market

[MID_TUT_HUB_FLEAMARKET_0]
The flea market offers items you might not find
in regular shops.

[MID_TUT_HUB_FLEAMARKET_1]
The selection changes, so check in regularly.

[MID_TUT_HUB_FORTUNE_OPEN]
The fortune-teller is open.

[MID_TUT_HUB_FORTUNE_TITLE]
Fortune-Teller

[MID_TUT_HUB_FORTUNE_0]
The fortune-teller, Seadas, uses cards
to ply his trade.

[MID_TUT_HUB_FORTUNE_1]
He is only available in the evening,
so visit once the sun goes down.

[MID_TUT_HUB_PROFILE_OPEN]
You can now access the Records Hall.

[MID_TUT_HUB_CAPERIDGE_DETAIL_TITLE]
Trial Battles

[MID_TUT_HUB_CAPERIDGE_DETAIL_0]
All items you use are restored at the end of a
trial. Your allies are also restored to their
pre-trial states.

[MID_TUT_HUB_CAPERIDGE_DETAIL_1]
You'll get some experience and other rewards
for battles you've cleared at the end of the trial.

[MID_TUT_HUB_CAPERIDGE_DETAIL_2]
Since the changes to your army aren't
permanent, feel free to hold nothing back!

[MID_TUT_CHALLENGE_TITLE]
Tempest Trials

[MID_TUT_CHALLENGE_0]
The goal of a Tempest Trial is to clear several
battle maps in succession.

[MID_TUT_CHALLENGE_1]
For each battle you clear, you'll get materials
and experience for the allies who took part.

[MID_TUT_CHALLENGE_2]
Select the trial's difficulty during map selection.
Higher difficulties yield greater rewards.

[MID_TUT_RELAY_TITLE]
Relay Trials

[MID_TUT_RELAY_0]
The goal of a Relay Trial is to clear a map
while taking turns with another player, like
a relay race.

[MID_TUT_RELAY_1]
Select New Battle to spend a ticket and start
a new Relay Trial.

[MID_TUT_RELAY_2]
Select Take Over to pick up where
another player left off.

[MID_TUT_RELAY_3]
You will get rewards if any player completes the
battle. Select View Results to see a replay of
any trial you took part in.

[MID_TUT_RELAY_ENTRY_PANEL_TITLE]
Entryways

[MID_TUT_RELAY_ENTRY_PANEL_0]
Up to five allies can be deployed on an
entryway and on the four surrounding tiles.

[MID_TUT_RELAY_ENTRY_PANEL_1]
Activate dormant entryways by commanding
an ally to wait on them.

[MID_TUT_RELAY_ENTRY_PANEL_2]
Once an entryway is activated, any player
taking over the battle can use it to deploy.
Activate as many as you can!

[MID_TUT_RELAY_DATA_TAKEOVER_TITLE]
Passing It On

[MID_TUT_RELAY_DATA_TAKEOVER_0]
After playing a predetermined number of turns,
you must pass control of a Relay Trial on.
Who can take over your trial is up to you.

[MID_TUT_RELAY_DATA_TAKEOVER_1]
There are two ways trials can be taken over.
Public: Anyone can take over the trial.
Private: Players must input an ID to take over.

[MID_TUT_RELAY_DATA_TAKEOVER_2]
Once someone takes over your trial, select
View Results to see what happened next.

[MID_TUT_RELAY_NEWDATA_TITLE]
Starting a New Relay Trial

[MID_TUT_RELAY_NEWDATA_0]
Start a fresh trial to be the first to deploy
units to the field.

[MID_TUT_RELAY_NEWDATA_1]
Select a map from the available options.

[MID_TUT_RELAY_NEWDATA_2]
Preparations will begin once you choose a map.
Select Fight! to spend your relay ticket and
begin the trial.

[MID_TUT_RELAY_TAKEOVER_TITLE]
Taking Over

[MID_TUT_RELAY_TAKEOVER_0]
You can also resume another player's trial.
There are two ways to find a trial to take over.

[MID_TUT_RELAY_TAKEOVER_1]
Random: Take over a trial selected at random.

[MID_TUT_RELAY_TAKEOVER_2]
Enter ID: Enter a Takeover ID to take over
the trial of a specific player.

[MID_TUT_RELAY_TAKEOVER_3]
Once you have chosen a trial, select Fight!
to begin.

[MID_TUT_RELAY_FINISH_TITLE]
Viewing Results

[MID_TUT_RELAY_FINISH_0]
Check the results of your Relay Trials and claim
rewards if a trial is completed.

[MID_TUT_RELAY_FINISH_1]
You can see the battles of the other players in
the trial as well as your own. If a battle is still
ongoing, you can watch up to the present time.

[MID_TUT_RELAY_FINISH_2]
You will still receive rewards if you lose, but
victory brings better prizes.

[MID_TUT_MATCH_TITLE]
Outrealm Trials

[MID_TUT_MATCH_0]
In Outrealm Trials, you can challenge other
players' armies on maps you select or design.

[MID_TUT_MATCH_1]
Select Quick Battle to pick a map you like and
begin the battle immediately.

[MID_TUT_MATCH_2]
Select Custom Battle to create and upload your
own map. You can then connect this map to
other players' maps and begin battle.

[MID_TUT_MATCH_3]
Both modes offer rewards at the end of battle.

[MID_TUT_MATCH_EASY_TITLE]
Quick Battle

[MID_TUT_MATCH_EASY_0]
Choose a map, send out a raiding party, and
battle another player's army. Select your
opponent with Random, Friend, or Enter ID.

[MID_TUT_MATCH_EASY_1]
Random: Start a battle with another player's
army selected at random.

[MID_TUT_MATCH_EASY_2]
Friend: Attack a map that has been uploaded
by one of your friends.

[MID_TUT_MATCH_EASY_3]
Enter ID: Battle a specific map for which you
have an ID.

[MID_TUT_MATCH_SERIOUS_TITLE]
Custom Battle

[MID_TUT_MATCH_SERIOUS_0]
Create and upload your own map, or connect
your map to another player's and attack.

[MID_TUT_MATCH_SERIOUS_1]
Select Edit Map to create your battlefield.

[MID_TUT_MATCH_EDIT_ATTACK_TITLE]
Taking Your Maps to Battle

[MID_TUT_MATCH_EDIT_ATTACK_0]
Your maps are ready for battle as soon as
you are finished making them.

[MID_TUT_MATCH_EDIT_ATTACK_1]
Select Start Battle to connect your map to one
uploaded by another player. You will deploy
your raiding party, and the battle will begin.

[MID_TUT_MATCH_EDIT_ATTACK_2]
If your map comes under attack, you can select
View Results to see the outcome and replay.

[MID_TUT_MATCH_EDIT_ATTACK_3]
Test how well you constructed your map
with the Mock Battle feature.

[MID_TUT_MATCH_ATTACK_TITLE]
Start Battle

[MID_TUT_MATCH_ATTACK_0]
Connect your map to one uploaded by another
player. Send out a raiding party and begin
the battle.

[MID_TUT_MATCH_ATTACK_1]
Random: Battle on another player's map that is
selected at random.

[MID_TUT_MATCH_ATTACK_2]
Friend: Choose a map from among those
uploaded by your friends.

[MID_TUT_MATCH_ATTACK_3]
Enter ID: Battle a specific player's map by
entering their ID.

[MID_TUT_MATCH_EDIT_TITLE]
Editing Maps

[MID_TUT_MATCH_EDIT_0]
As you create your own battle maps, consider
how the terrain you place will shape the flow
of battle.

[MID_TUT_MATCH_EDIT_1]
Press $Icon("X") to open the terrain list. You can place
terrain with $Icon("A") and cycle through it with $Icon("L")$Icon("R").

[MID_TUT_MATCH_EDIT_2]
Consider the defensive strength of your map as
well. Foes will begin to advance on your map
once you've uploaded it. Good defense is key.

[MID_TUT_MATCH_EDIT_3]
Finally, to set your defense team, open the
menu with $Icon("Plus"). You can also save your
map there.

[MID_TUT_MATCH_EDIT_SAVE_TITLE]
Setting Defense Teams

[MID_TUT_MATCH_EDIT_SAVE_0]
You can customize where the members of your
defense team are placed, as well as their
settings and equipment.

[MID_TUT_MATCH_EDIT_SAVE_1]
Change an ally's movement type by placing
your cursor on them and pressing $Icon("A").

[MID_TUT_MATCH_EDIT_SAVE_2]
Units committed to your defense team cannot
be deployed in your raiding party, so consider
your assignments carefully.

[MID_TUT_MATCH_EDIT_SAVE_3]
When you have finished placing terrain and
your defense team, select Save Map.

[MID_TUT_MATCH_EDIT_SAVE_4]
Select Finish Editing when you are done.

[MID_TUT_MATCH_REPLAY_TITLE]
View Results

[MID_TUT_MATCH_REPLAY_0]
If a player launches an attack on a map you
uploaded, your defense team will take action.

[MID_TUT_MATCH_REPLAY_1]
If one of these defensive battles occurs,
you can see how it went.

[MID_TUT_MATCH_REPLAY_2]
Observe how the battle unfolded by watching
a replay of combat.

[MID_TUT_MATCH_REPLAY_3]
You can receive rewards even in defeat,
but victory yields a greater prize.

[MID_TUT_MATCH_MOCKCOMBAT_TITLE]
Mock Battle

[MID_TUT_MATCH_MOCKCOMBAT_0]
Test the maps you have made to see how well
they hold up in battle.

[MID_TUT_MATCH_MOCKCOMBAT_1]
Send a raiding party to your own map to
test the mettle of your defenses.

[MID_TUT_MATCH_MOCKCOMBAT_2]
If you find something that needs improvement,
make adjustments with Edit Map.

[MID_TUT_TIPS_Marth]
Emblem Marth

[MID_TUT_TIPS_Siglud]
Emblem Siglud

[MID_TUT_TIPS_Celica]
Emblem Celica

[MID_TUT_TIPS_Micaiah]
Emblem Micaiah

[MID_TUT_TIPS_Roy]
Emblem Roy

[MID_TUT_TIPS_Lin]
Emblem Lin

[MID_TUT_TIPS_Ike]
Emblem Ike

[MID_TUT_TIPS_Lucina]
Emblem Lucina

[MID_TUT_TIPS_Leaf]
Emblem Leaf

[MID_TUT_TIPS_Kamui]
Emblem Kamui

[MID_TUT_TIPS_Eirik]
Emblem Eirik

[MID_TUT_TIPS_Ephraim]
Emblem Ephraim

[MID_TUT_TIPS_Byleth]
Emblem Byleth

[MID_TUT_TIPS_TUTORIAL]
The Basics

[MID_TUT_TIPS_ITEM]
Items

[MID_TUT_TIPS_WEAPON]
Weapons

[MID_TUT_TIPS_KIZUNA]
Exploration

[MID_TUT_TIPS_HUB]
The Solanel

[MID_TUT_TIPS_GMAP]
World Map

[MID_TUT_TIPS_ENCOUNTER]
Skirmishes

[MID_TUT_TIPS_UNIT_SKILL]
 ($Arg(0) Skill)

[MID_TUT_TIPS_GOD_SKILL]
 ($Arg(0) Emblem Skill)

[MID_TUT_TIPS_UNIT_ITEM]
 ($Arg(0) Unique Weapon)

[MID_TUT_TIPS_GOD_ITEM]
 ($Arg(0) Engage Weapon)

[MID_TIPS_TUTORIAL_1]
Review tutorials in the System menu.

[MID_TIPS_TUTORIAL_2]
Turn combat animations on and off in the System menu.

[MID_TIPS_TUTORIAL_3]
Press $Icon("ZL") on the battle map to see the attack range of all enemies.

[MID_TIPS_TUTORIAL_4]
Move the cursor to a foe and press $Icon("A")
to see their danger radius.

[MID_TIPS_TUTORIAL_5]
End the player phase at any time by selecting End Turn.

[MID_TIPS_TUTORIAL_6]
Press and hold $Icon("Y") during a conversation to fast forward.

[MID_TIPS_TUTORIAL_7]
At 100 experience points, an ally will level up
and receive a stat increase.

[MID_TIPS_TUTORIAL_8]
Press $Icon("X") to see detailed information about items or skills.

[MID_TIPS_TUTORIAL_9]
Move the cursor over your units and press $Icon("Minus")
to see more information about their abilities.

[MID_TIPS_TUTORIAL_10]
Hold $Icon("ZR") on the battle map to change the minimap display
or the type of unit information that is shown.

[MID_TIPS_TUTORIAL_50]
Press $Icon("ZR") on the battle map to display additional unit information.

[MID_TIPS_TUTORIAL_11]
A unit's speed (Spd) will decrease if their weapon's
weight (Wt) is higher than their build (Bld).

[MID_TIPS_TUTORIAL_12]
With high luck (Lck), you will take fewer critical hits.

[MID_TIPS_TUTORIAL_13]
Stand in thickets or woods to increase your
chance of avoiding enemy attacks.

[MID_TIPS_ITEM_0]
Restore HP with a vulnerary or Heal.

[MID_TIPS_ITEM_1]
Vulneraries and staves have a limited number of uses.
They will disappear when their use counter reaches 0.

[MID_TIPS_TUTORIAL_14]
Select Auto-Battle to choose a strategy
and let units fight on their own.

[MID_TIPS_TUTORIAL_15]
Weapon advantage breaks enemies: swords against axes,
axes against lances, and lances against swords.

[MID_TIPS_TUTORIAL_51]
Attacking with an art will break foes
using bows, tomes, and knives.

[MID_TIPS_TUTORIAL_16]
Broken foes cannot counterattack until after their
next combat, so you can attack them safely.

[MID_TIPS_TUTORIAL_17]
Chain Guard cannot protect against engage attacks.

[MID_TIPS_SKILL_0]
Raising bond level increases available skills and
boosts a unit's stats while synced or engaged.

[MID_TIPS_SKILL_1]
The engage meter fills as you battle.

[MID_TIPS_SKILL_28]
Wait in a space with Emblem energy to
completely fill a unit's engage meter.

[MID_TIPS_SKILL_2]
Dragon units attack additional times when using
Emblem Marth's engage attack, Lodestar Rush.

[MID_TIPS_ITEM_2]
When an art is equipped, physical attack (Ph Atk) is affected by
two stats: strength (Str) and magic (Mag).

[MID_TIPS_TUTORIAL_18]
Your allies have unique skills. Press $Icon("X") for details.

[MID_TIPS_TUTORIAL_19]
The Unit Selection menu displays allies' classes and levels.

[MID_TIPS_TUTORIAL_20]
Your allies earn support points when they
fight next to each other.

[MID_TIPS_TUTORIAL_21]
Press $Icon("L") or $Icon("R") to change a selected unit's equipped weapon.

[MID_TIPS_TUTORIAL_22]
Enemies with the $Icon("DropItem") icon will drop an item when defeated.

[MID_TIPS_ITEM_3]
Bows are effective against flying foes.

[MID_TIPS_ITEM_4]
Armored units have high defense (Def),
but are easily damaged by magic attacks.

[MID_TIPS_OTHER_33]
You can lower the game's difficulty by approaching your bed and selecting
Difficulty Setting.

[MID_TIPS_TUTORIAL_24]
If you visit a house before a foe reaches it,
you might receive a gift.

[MID_TIPS_TUTORIAL_25]
Units on forts or protection tiles recover HP each turn
and are not broken by weapon advantage.

[MID_TIPS_TUTORIAL_27]
The convoy is available to $P and adjacent units
to store and withdraw items during battle.

[MID_TIPS_TUTORIAL_28]
Earn bond EXP to unlock conversations
with Emblems that raise your bond level.

[MID_TIPS_TUTORIAL_29]
Earn support points to unlock conversations
between allies that raise their support level.

[MID_TIPS_TUTORIAL_30]
When allies' support levels increase, they receive a stat
bonus when they stand adjacent to one another.

[MID_TIPS_TUTORIAL_32]
The $Icon("EquipCancel") symbol appears on a foe's weapon icon
if you can break them with your attack.

[MID_TIPS_TUTORIAL_33]
Foes with $Icon("BalloonCritical") easily land critical hits.

[MID_TIPS_TUTORIAL_34]
Wind back actions and change past decisions
with the Draconic Time Crystal.

[MID_TIPS_ITEM_5]
Attack distant opponents with javelins and hand axes
in addition to bows and magic.

[MID_TIPS_ITEM_6]
The tome Surge can only attack adjacent foes,
but it is guaranteed to hit.

[MID_TIPS_OTHER_0]
Collect bond fragments by talking to allies
who did well in battle.

[MID_TIPS_OTHER_1]
You can use the crystals and ingredients you find
to refine weapons and cook meals.

[MID_TIPS_OTHER_2]
In the Ring Chamber, you can use bond fragments
to create Bond Rings.

[MID_TIPS_OTHER_3]
Press $Icon("X") to fast travel to your destination.

[MID_TIPS_OTHER_4]
If you give an ally an especially thoughtful gift,
you will receive additional support points.

[MID_TIPS_OTHER_6]
Change the background music with the music box.

[MID_TIPS_OTHER_7]
In your room you can listen to music or recall
past conversations and memories of big events.

[MID_TIPS_OTHER_8]
If you go to sleep in your room, an ally
might come to wake you.

[MID_TIPS_OTHER_9]
Use SP or bond fragments in the Ring Chamber
to inherit Emblem skills or create Bond Rings.

[MID_TIPS_OTHER_10]
Rumor has it that the Solanel's guardian spirit produces bond fragments.
How the spirit does it... Well, that's another matter entirely.

[MID_TIPS_OTHER_11]
A high score in Wyvern Ride rewards
you with bonus bond fragments.

[MID_TIPS_OTHER_12]
After a round of strength training, $P's
stats will receive a slight boost in the next battle.

[MID_TIPS_OTHER_32]
Use $Icon("ZR") to select multiple items to sell at once.

[MID_TIPS_TUTORIAL_35]
If an enemy gets to a treasure chest before you do,
you can recover the contents by defeating them.

[MID_TIPS_TUTORIAL_36]
To pass through a door, destroy it or use a
thief's Door command.

[MID_TIPS_ITEM_8]
Boost an ally's stats during battle with a
strengthening item, such as an HP Tonic.

[MID_TIPS_ITEM_9]
Ridersbane and weapons like poleaxes
are effective against cavalry units. 

[MID_TIPS_OTHER_13]
Animals grazing on the Solanel may leave things for you.

[MID_TIPS_OTHER_15]
Skirmishes and training battles sometimes appear on the world map.
Take part to earn gold and experience.

[MID_TIPS_OTHER_16]
Battle allies and Emblems in the Arena
to earn experience and deepen bonds.

[MID_TIPS_OTHER_17]
Allies who fight in training battles earn even more experience after clearing them.

[MID_TIPS_TUTORIAL_39]
Dragon units often receive added effects while engaged.

[MID_TIPS_TUTORIAL_40]
Backup units use chain attacks
to support their allies.

[MID_TIPS_TUTORIAL_41]
Cavalry units have greater mobility.

[MID_TIPS_TUTORIAL_42]
Mystical units ignore terrain bonuses to a foe's
avoid rate (Avo) when attacking with magic.

[MID_TIPS_TUTORIAL_43]
Qi adept units can cover adjacent allies with Chain Guard.

[MID_TIPS_TUTORIAL_44]
Covert units gain twice the usual bonuses to
avoid rate (Avo) from terrain effects.

[MID_TIPS_TUTORIAL_45]
Flying units can move without being affected by terrain.

[MID_TIPS_TUTORIAL_46]
Weapon advantage cannot break armored units.

[MID_TIPS_TUTORIAL_47]
Raise your bond level with Emblems to earn the proficiencies
needed to change classes.

[MID_TIPS_ITEM_10]
If a foe wields a close-range weapon, they cannot counterattack
if you attack them from a distance.

[MID_TIPS_ITEM_11]
Attacking with knives inflicts poison.

[MID_TIPS_ITEM_12]
Armorslayers and hammers are
effective against armored units.

[MID_TIPS_OTHER_14]
After cooking, a chef will sometimes pack you a meal that you can use to recover HP.

[MID_TIPS_OTHER_19]
When you order a meal at Café Terrace, you can add
extra ingredients to improve the experience.

[MID_TIPS_OTHER_20]
You can harvest cooking ingredients in the orchard.

[MID_TIPS_OTHER_21]
Earn bond fragments by completing the achievements
on the bulletin board.

[MID_TIPS_OTHER_22]
Use the bulletin board to donate to the regions of Eleos. Generous gifts
increase your donation level and may yield rewards.

[MID_TIPS_OTHER_30]
Rare foes are more likely to appear in skirmishes
in regions with a high donation level.

[MID_TIPS_OTHER_31]
Find more materials while exploring by raising your
donation level in that region.

[MID_TIPS_OTHER_23]
In skirmishes on maps with low visibility, enemies often
yield both high experience and great riches.

[MID_TIPS_SKILL_38]
Staff mastery skills are the only way to increase a staff's hit rate.

[MID_TIPS_OTHER_34]
You can use your card to swap profiles with your friends in the Tower of Trials.

[MID_TIPS_TUTORIAL_48]
Beware of dark synced foes when their engage meters
flash─it means their engage attack is ready.

[MID_TIPS_TUTORIAL_52]
Engaged allies receive reduced damage
from enemy engage attacks.

[MID_TIPS_TUTORIAL_49]
Continue training a unit that has reached max level by starting
them at level 1 with a Second Seal.

[MID_TIPS_ITEM_13]
Poison will persist throughout a battle if not
cured with an antitoxin or Restore staff.

[MID_TIPS_ITEM_14]
When allies reach level 10 they can change to an
advanced class using a Master Seal.

[MID_TIPS_ITEM_15]
Weapons with the smash effect always attack last.

[MID_TIPS_OTHER_24]
The fish that you catch in the pond
make tasty ingredients for cooking.

[MID_TIPS_ITEM_16]
Allies can change to classes of different types using a Second Seal.

[MID_TIPS_ITEM_17]
Land critical hits more often with the weapons
killing edge, killer lance, and killer axe.

[MID_TIPS_OTHER_37]
If you promote $P to the Divine Dragon class, you will be able to play
Wyvern Ride at the Training Yard.

[MID_TIPS_OTHER_26]
The flea market stocks some items that cannot be purchased elsewhere.

[MID_TIPS_OTHER_27]
It is said that there are trial grounds across Eleos
where you can deepen bonds with Emblems.

[MID_TIPS_SKILL_29]
Ike's engage attack, Great Aether, can clear effects like flames and miasma
where it hits.

[MID_TIPS_SKILL_22]
Byleth's engage weapon changes according
to the type of the engaged unit.

[MID_TIPS_SKILL_25]
Kamui's Dragon Vein skill adds special effects to terrain,
overwriting existing effects.

[MID_TIPS_OTHER_28]
The fortune-teller is only open at night.

[MID_TIPS_OTHER_29]
Fight in the Tower of Trials to earn special materials
for upgrading engage weapons.

[MID_TIPS_ITEM_18]
Weapons like the brave sword and brave lance make two
consecutive attacks if you initiate combat.

[MID_TIPS_ITEM_19]
When you're ready to gift the Promise Ring to an ally you care about,
you can find it in a drawer in your room.

[MID_TIPS_GOD_0]
Prince of Aritia, a country on the continent of Akaneia in another world.
Descended from the same line as the hero Anri.

[MID_TIPS_GOD_1]
After he and his allies defeated the Dark Dragon,
he came to be known as the Hero-King.

[MID_TIPS_GOD_2]
Son of the duke of Chalphy in a kingdom called Grandbell
on Jugdral, a continent in another world.

[MID_TIPS_GOD_3]
A noble knight who, as descendant of the crusader Baldo,
inherited the legendary legacy of a sacred blade.

[MID_TIPS_GOD_4]
Princess of Sofia, a bountiful country on the continent of Valentia in another world.

[MID_TIPS_GOD_5]
Alongside the hero Alm, she fought against the Fell God who threatened her world's
peace─but she was best known for her caring heart.

[MID_TIPS_GOD_6]
Member of a group of freedom fighters on the continent of Tellius in another world.

[MID_TIPS_GOD_7]
She used her mysterious powers to fight a goddess
who sought to judge her entire world.

[MID_TIPS_GOD_8]
A noble of House Pherae who lived on the continent Ereb in another world.
Wielder of the Binding Blade.

[MID_TIPS_GOD_9]
He led an army, in the stead of his ill father, against his country's enemies.

[MID_TIPS_GOD_10]
A master of the sword from Sacae, a region of grassy plains
on the continent of Ereb in another world.

[MID_TIPS_GOD_11]
She was raised as a nomad, ignorant to the truth of her noble lineage.

[MID_TIPS_GOD_12]
Leader of the Greil Mercenaries on the continent of Tellius in another world.

[MID_TIPS_GOD_13]
His superior sword skills and honest heart brought him
from simple mercenary to renowned hero.

[MID_TIPS_GOD_14]
Princess of the Holy Kingdom of Iris in another world.
She has the Brand of the Holy on her left eye.

[MID_TIPS_GOD_15]
Her strong sense of justice motivated her to travel back in time
and fight to avert a grim future.

[MID_TIPS_GOD_16]
Heir to Lenster, a kingdom in the Thracia region on the continent of Jugdral in
another world.

[MID_TIPS_GOD_17]
He bravely fought to liberate Thracia from imperial rule.

[MID_TIPS_GOD_18]
A royal of two countries in another world─born in Byakuya, raised in Anya.

[MID_TIPS_GOD_19]
Though blessed with the power of the Divine Ancestral Dragons, she was burdened with
a terrible choice when her two homelands went to war.

[MID_TIPS_GOD_20]
Princess of Renais, a country on the continent of Magi Val in another world.
Heir to one of the Sacred Stones.

[MID_TIPS_GOD_21]
The brave prince of Renais who fought the Demon King alongside his twin sister, Eirik.

[MID_TIPS_GOD_22]
A young mercenary who became a professor at Garreg Mach Monastery in the land of
Fódlan, a continent in another world.

[MID_TIPS_GOD_23]
He taught his students well and guided them through an age of war.

[MID_TUT_NAVI_M004_TIMECRYSTAL]
The Draconic Time Crystal is now available.

[MID_TUT_NAVI_M005_FUNDS]
You received $Arg(0)$Arg(1)G in military funds from Firene. 

[MID_TUT_NAVI_VANDRE_FUNDS]
You received $Arg(0)$Arg(1)G in military funds from Vandre. 

[MID_TUT_NAVI_M008_FUNDS]
You received $Arg(0)$Arg(1)G in military funds from Brodia. 

[MID_TUT_NAVI_M012_RESCUE]
Save the people threatened by the Corrupted.

[MID_TUT_NAVI_M014_FUNDS]
You received $Arg(0)$Arg(1)G in military funds from Solm.

[MID_TUT_NAVI_M015_ESCAPE]
Protect Seadas and help him escape!

[MID_TUT_NAVI_M020_FUNDS]
You received $Arg(0)$Arg(1)G in military funds from Illusion.

[MID_TUT_NAVI_M022_GET_Siglud]
You acquired the Ring of the Holy Knight.

[MID_TUT_NAVI_M022_GET_Celica]
You acquired the Ring of the Caring Princess.

[MID_TUT_NAVI_M022_GET_Micaiah]
You acquired the Ring of the Dawn Maiden.

[MID_TUT_NAVI_M022_GET_Roy]
You acquired the Ring of the Young Lion.

[MID_TUT_NAVI_M022_GET_Lin]
You acquired the Ring of the Lady of the Plains.

[MID_TUT_NAVI_M022_GET_Ike]
You acquired the Ring of the Blue Flame Hero.

[MID_TUT_NAVI_M022_GET_Lucina]
You acquired the Ring of the Holy Princess.

[MID_TUT_NAVI_M022_GET_Leaf]
You acquired the Ring of the Wise King.

[MID_TUT_NAVI_M022_GET_Kamui]
You acquired the Ring of the One Who Chose the Future.

[MID_TUT_NAVI_M022_GET_Eirik]
You acquired the Ring of the Azure Wind-Sky.

[MID_TUT_NAVI_M022_GET_Byleth]
You acquired the Ring of the Instructor.

[MID_TUT_NAVI_M024_WARNING1]
In 2 turns an avalanche will strike
the lower mountain path.

[MID_TUT_NAVI_M024_WARNING2]
In 2 turns an avalanche will strike
the middle mountain path.

[MID_TUT_NAVI_M024_WARNING3]
In 2 turns an avalanche will strike
the upper mountain path.

[MID_TUT_NAVI_M026_ENGAGEBREAKE]
Fell Sombre will use Disengage on his next
turn. This devastating attack forcibly cancels
the engaged state of all units.

[MID_TUT_NAVI_M026_BEAM_WARNING]
Fell Sombre will use Howling Beam on his
next turn. Try to get out of range to avoid
this powerful attack.

[MID_TUT_NAVI_S006_RULE]
Stop Byleth from destroying the crystals.
You will earn rewards depending on how
many crystals you can protect.

[MID_TUT_NAVI_S006_BREAK]
A crystal has been destroyed.

[MID_TUT_NAVI_S006_REWARD1]
Amazing job! You protected an incredible 
number of crystals. You received a $Arg(0)
and an $Arg(1) as a reward from Byleth.

[MID_TUT_NAVI_S006_REWARD2]
Well done! You protected a good number
of crystals. You received a $Arg(0) as a
reward from Byleth.

[MID_TUT_NAVI_S006_REWARD3]
You were not able to protect very many
crystals. You did not receive a reward.

[MID_TUT_NAVI_S015_GET]
You retrieved the ring.

[MID_TUT_NAVI_S015_ENGAGERING]
You can only give the Promise Ring to one of
your allies. Choose the recipient carefully.

